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Game Resource

Grand Archive

Level your Champion, manage Memory, and reduce your opponent's Champion Life to zero.

Players
2
Play time
25–45 min
Complexity
Medium
Before Turn 1

Setup

  • Build a 60-card Main Deck and a 12-card Material Deck (holds Champions, Regalia, and other materialized cards).

  • Choose a starting Champion (Level 0) and place it in your Champion Zone. Champion Life is printed on the card (usually 25–30, less in Awakening).

  • Both players draw 6 cards and may mulligan.

  • Set the Memory gauge to 0. Memory grows over the game and gates when big plays come online.

Getting Started

How to play

  1. 1

    Each turn: Wake up rested cards, gain Memory, draw a card, then take your Main Phase actions.

  2. 2

    Spend Memory to play Allies, Actions, Attacks, Items, and Weapons.

  3. 3

    Champions can be leveled up by playing a higher-level Champion card from your Material Deck on top — inheriting the previous form's effects.

  4. 4

    Attack with an Ally or your Champion. The defender may block with a ready Ally.

  5. 5

    Damage that gets through reduces the opposing Champion's Life. Reduce Life to zero to win.

  6. 6

    The Material Deck is a small side deck — cards there are 'Materialized' at specific costs rather than drawn.

Turn Flow

Anatomy of a turn

  1. 1

    Wake up

    Rested cards become ready.

  2. 2

    Recollection

    Gain 1 Memory (or more from effects).

  3. 3

    Draw

    Draw 1 card (skip on turn 1 for the first player).

  4. 4

    Main

    Play cards, attack, level up your Champion, activate abilities. There's a single main phase — combat happens within it.

  5. 5

    End

    Resolve end-of-turn triggers and hand off.

Core Rules

Rules to know

Memory

Your primary resource. Growing steadily each turn, Memory is refunded on some effects — good tempo management wins games.

Leveling

Champions have level tags. Higher-level Champions have stronger effects but require you to reach that Memory / Material threshold.

Materialize

Some cards live in your Material Deck instead of your Main Deck. Materialize them at defined costs — they never sit in your regular hand until played.

Allies & resting

Allies rest (tap) to attack, block, or use abilities. They wake up on your next turn's Wake Up phase.

Weapons & Regalia

Weapons and Regalia sit on your Champion to give attacks, buffs, and utility. Managing what's equipped matters as much as your board of Allies.

How You Win

Win conditions

  • Reduce the enemy Champion's Life to zero.

  • Your opponent cannot draw a card when required.

Beginner Tips

Play smarter, faster

  • Level your Champion on curve — waiting on level-ups costs you power spikes.

  • Don't over-attack early. Losing an Ally to a bad block sets you behind on tempo.

  • The Material Deck is not a bonus — plan around Materializing costs as part of your normal Memory budget.

  • Weapons and Regalia stack up over the game. Keeping your Champion armed changes how threatening every attack is.